Earnings Preview | GameStop's "crypto speculation" + transformation + resource integration may lead to continued profitability in Q2
Summary: GameStop will release its Q2 financial report after the market closes on September 9. With investments in bitcoin, a focus on the "trading card" business, and large-scale store closures, whether GameStop's series of moves can bring positive results and whether its stock price will experience another round of "madness" are key points to watch.
Q1 Performance Review
GameStop's Q1 revenue fell 17% year-on-year, dropping from $881.8 million in the same period last year to $732.4 million, below analysts' expectations of $750 million. During the reporting period, revenue from the hardware and accessories segment, which includes sales of new and used video games, fell by about 32%.
Through cost-cutting measures, the company achieved a net profit of $44.8 million (9 cents per share) in the first quarter, compared to a net loss of $32.3 million (11 cents per share) in the same period last year, marking the fourth consecutive quarter of profitability. Adjusted earnings per share reached 17 cents, exceeding the expected 8 cents.
Q2 Outlook
According to Bloomberg data, analysts currently expect GameStop's Q2 revenue to be $823 million, with adjusted earnings per share of $0.16 and adjusted net profit of $79.1 million.
Main Focus Points
How much profit has bitcoin investment brought?
This year, GameStop followed the example of Strategy and included bitcoin as a reserve asset, making this move a focal point. Investors should pay close attention to the impact of bitcoin on the company's quarterly earnings, as well as management's outlook on future cryptocurrency investments. The volatility of cryptocurrencies has become a key factor affecting GameStop's stock performance.
Focusing on the "trading card" business—how effective is it?
At the annual shareholders' meeting held on June 12, GameStop CEO Ryan Cohen made it clear that the company will focus on the "trading card" business in the future. Cohen pointed out that the Pokémon card and sports trading card businesses are closely linked to the company's traditional business, not only fitting the buyback and resale model and attracting the core customer base, but also being deeply tied to physical retail. As consumers increasingly purchase video games online, GameStop plans to vigorously expand its collectibles business, with trading cards becoming a key component.
It is clear that GameStop is leveraging the trading card business to transform and open up new growth paths. How effective this move is remains to be seen in the financial report.
Can "store closures" provide a boost?
After closing nearly 600 U.S. stores in 2024, the company announced that it will close a "large number" of stores this year as well, indicating that its retail business remains sluggish. In addition, GameStop's exit from the European market and optimization of domestic stores are critical moves. The company is concentrating resources in markets with greater profit potential, and the effectiveness of these measures remains to be seen.
Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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